Hi, I'm Martin Nerurkar.

I love games.

At the tender age of six I was already designing board games and trying to build video games on our C64. My passion for interactive entertainment has only grown since.

I love to create.

When I wasn't playing, I was busy building something; Whether by writing, sketching or making music. I'm driven by creative expression, no matter the medium or field.

I love people.

I take great pleasure in making new friends and collaborating with them. The exchange of views and knowledge inspires me tremendously. That's why I talk a lot.

Welcome, enjoy and feel free to get in touch. - Martin

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Games & Projects

  • Touch of Death (mobile)

    Game Design & Artwork

    2013

  • Hipster Zombies (mobile)

    Game Design & Artwork

    2012-2013

  • Knuddels Android (mobile)

    Interaction Design

    2012-2014

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  • KingsAge (Browser)

    Game Design

    2010

  • MonsterSaga (Browser)

    Game Design

    2009

  • G-Force (PSP & NDS)

    Level Design & Scripting

    2009

  • Anno: Create a New World (Wii & NDS)

    Level Design & Scripting

    2008-2009

  • Digital Game Spaces (Diploma)

    Research & Writing

    2006-2007

  • Napshell (Furniture)

    Design & Development

    2004-2005

  • Eden Eclipse (PC)

    Game Design & Artwork

    2001-2005

  • Neocron (PC)

    Writing & Artwork

    2001

  • Navy SEALs: Covert Operations (PC)

    Game Design, Artwork & Managment

    2000-2005

Experiments & Game Jams

  • Different

    Complete Development

    2014

  • Sushi Hands

    Complete Development

    2014

  • Happy Birthday

    Complete Development

    2014

Skills & Services

Game and Interaction Design

I'm a design freelancer for game and app developers, publishers and other entertainment companies. I have worked on a wide range of products and am comfortable with all manner of genres and platforms. My work history includes a variety of design disciplines, including level, game and interface design.

I am based in Karlsruhe, Germany and I can provide support in all stages of development. Be it high concepts, design documentation or feature design. My technical and artistic skills also allow me to provide support with content creation.

Experience

  • 7 years hobby game development
  • 2 years game & level designer
  • 1 year lead game designer
  • 4 years freelance designer
  • Architecture degree (dipl.-ing.)
Curriculum Vitae (PDF)

Articles

  • Hipster Zombies Analysis

    Making Games (print)

    2013

  • Crowdfunding: Good, Bad and Ugly

    Making Games (print)

    2012

  • No More Wrong Turns

    Gamasutra (web)

    2009

Lectures & Talks

Unity Basics Crash Course 3h lecture Online 2014
Archetypical Spaces 20min lecture A MAZE Berlin 2013
Storyworld Design and Games 30min lecture Level Up, Karlsruhe 2013
The Indie Brain on F2P 20min lecture A MAZE Berlin 2012
Experiencing Environments 2h lecture Various 2011
Big Bucks for Bits and Bytes 50min lecture GDC Europe 2011
Qualities of Virtual Goods 50min lecture Browsergames Forum 2010

Workshops & Classes

Introduction to Game Design Full course Games Academy Frankfurt 2013
Environmental Level Design Workshop International Film School Cologne 2011
First Person Shooter Level Design Full course Games Academy Frankfurt 2009-2011

Other Projects

Community Projects

  • Indie Arena

    German indie game dev community

    2013-now

  • Game Culture Club

    Local game design discussion group

    2012-now

Video Game Projects

  • Sharkbomb Studios

    My indie game development studio

    2012-now

  • Game Architecture

    My blog on games and virtual spaces

    2009-2013

Role-Playing Projects

  • Tricktonic

    Assorted RPG downloads

    2009-now

  • ORExalted

    Exalted using the One-Roll-Engine RPG

    2007-2008