Hi, I'm Martin Nerurkar.
I love games.
At the tender age of six I was already designing board games and trying to build video games on our C64. My passion for interactive entertainment has only grown since.
I love to create.
When I wasn't playing, I was busy building something; Whether by writing, sketching or making music. I'm driven by creative expression, no matter the medium or field.
I love people.
I take great pleasure in making new friends and collaborating with them. The exchange of views and knowledge inspires me tremendously. That's why I talk a lot.
Welcome, enjoy and feel free to get in touch. - Martin
Skills & Services
Game and Interaction Design
I'm a design freelancer for game and app developers, publishers and other entertainment companies. I have worked on a wide range of products and am comfortable with all manner of genres and platforms. My work history includes a variety of design disciplines, including level, game and interface design.
I am based in Karlsruhe, Germany and I can provide support in all stages of development. Be it high concepts, design documentation or feature design. My technical and artistic skills also allow me to provide support with content creation.
Games & Projects
Digital Game Spaces (Diploma)
Research & Writing
Experiments & Game Jams
Burning Roads - Artist Wanted!
Burning Roads is a roguelike with a turn-based card-based conflict resolution mechanic. It's set in a post-apocalyptic world and has the player build and lead a convoy to safety. The game is currently in the early development phase and planned for release in very late 2015 on as many platforms as possible.
I am currently looking for an artist-collaborator to join me in developing the game. A strong style, some experience with game development and technical expertise are required.
Lectures & Talks
Workshops & Classes
|Introduction to Level Design Design||Workshop||SAE Stuttgart||2014|
|Introduction to Game Design||Full course||Games Academy Frankfurt||2013|
|Environmental Level Design||Workshop||International Film School Cologne||2011|
|First Person Shooter Level Design||Full course||Games Academy Frankfurt||2009-2011|